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	SUPER MARIO 64 OBJECT EDITOR
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|      INFORMATION:     |
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Basically I wanted an easier way to edit Mario 64 without having to keep checking if I was
editing the X,Y,Z position, So I came up with this.

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|   WHAT IS RAM SEGMENT CODE?  |
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Ram Segment code is basically how the object behaves, so if you want a Bom-Omb to act
like say... King Bom-Omb then you set the Ram Segment Code to King Bom-Ombs, this will
probably be glitchy though since a Bom-Omb is not intended to act like King Bom-Omb

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|   WHAT ARE THESE DBF FILES?  |
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They are the database files in case you want to add more objects addresses, id's or more
segment codes, they can be edited with Notepad.

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|    DATABASE FILES:    |
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cgobjectdatabase.dbf = Castle Grounds Object Database
bbobjectdatabase.dbf = Bom-Omb Battlefield Object Database
objectdatabase.dbf = Misc Object Database (Add your own object's here)

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|     MISSION ID:       |
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01 - First Mission
02 - Second Mission
and etc.

1F - All Missions

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|        CREDITS:       |
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Mark OVermars for making Game Maker (The program this was coded with :P)

VL-Tone for actually finding all this stuff out and making a detailed guide on how
Mario 64 works.

			  CREATED FOR THE RAREWITCH PROJECT!